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Magnum One (Mid-American Digital) (Disc Manufacturing).iso
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HEARTS.TXT
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1988-09-18
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HEARTS
Most card games are played for high score...but the object
in Hearts is the least score. The game has many predecessors,
but all have become obsolete by the modern game which became
popular in the 1920's. The modern game was known as "Black
Lady" on its introduction...the Black Lady being the additional
penalty card, Dirty Dora, Lil, Calamity Jane, Black Maria -
the Queen of Spades.
THE GAME
Hearts is played with a single standard deck of playing
cards, excluding the Jokers, to comprise a 52 card playing
pack. All but four cards each are delt to two players, the four
being set aside as a pair of phantom tricks to be taken by the
winner of the first trick. If played with up to six players, an
alternate method is used in which no phantom tricks are set up.
In these cases the deck is stripped of certain cards. With three
players, strip the two of clubs; with five players, the two
of clubs and the two of diamonds; and with six players, the two
of clubs, three of clubs, two of diamonds, and two of spades.
When all cards are delt, play commences to left of the dealer.
PLAY
The player at the left of the dealer makes the opening
lead. The other players in order must follow suit if possible
otherwise they may make any discard. In all suits the Ace is
high. Whoever beats the lead card takes the trick and leads the
next trick with his choice. The object of the game is to avoid
taking Hearts or the Queen of Spades - Dirty Dora. When all
of the tricks have been played, each player counts his cards.
Low score wins the hand...with one exception: Should a player
collect all of the Hearts as well as the Queen of Spades, he
scores nothing and all of the other players are given 26 points
as a penalty! The game ends with a high cumulative score of
500 points.
SCORING
Each Heart is worth 1 point. The Queen of Spades counts 13.
USING THE KEYBOARD
VALUES - 2,3,4,5,6,7,8,9,1,J,Q,K,A. (The "1" equals a ten.)
SUITS - S,H,D,C. Press <ESC> to quit midgame.
PLAYING THE COMPUTER
This game is designed to allow the computer to act as both
tutor and player. It does not look at your hand to make playing
decisions and doesn't remember any of the cards in your hand
when it does check them. It checks your hand only to make
certain that you play your tricks properly. It counts cards and
keeps score for the game. It knows all of the rules and will not
not allow you to break them. When you are found to be in a
rule-breaking situation, it displays a message to assist you.
In addition, the computer plays with a certain degree of
sophistry and practices a few of the more bizarre nuances
of the game. You may be certain that when you can consistently
beat the computer you are playing with a good degree of skill.
You may be certain that when you can consistently
beat the compute